![]() ![]() You just had fewer options for decking out your character.Ĭrib customization was drastically reduced, too. The customization options improved in some areas but got worse in others. Saints Row 3 had a brand-new engine, and the collapse of the company’s publisher THQ likely resulted in some cutbacks. The amount of variety available to the player was frankly insane. Saints Row 2 had a stupidly-complex customization system that let you wear several layers of clothing, allowing for the creation of a very unique character. One of the criticisms I’ve seen voiced most often is the customization. Lots of little features disappeared, and I sure hope they return in Saints Row 5. The dramatic aspects of Saints Row weren’t the only things lost over the years. It’s not that the existence of slapstick humor and ridiculous plots - it’s that there’s too much of it, overshadowing what the game was about in the first place. Ultimately, I realized what had bothered me about the tonal shift of the franchise. You’re a gang leader fighting for control of a city, wearing stylish clothes and driving souped-up cars. You’re not traveling through time and meeting historical figures. There are not aliens blowing up the earth. There’s plenty of silly and crazy moments, but those weren’t the main focus of the franchise. Sure, the PC port is a bit of a disaster, but it ran well enough that I was able to experience what many consider to be the pinnacle of the franchise. Stepping back, I noticed the trend of the franchise’s change in tone and wanted to take a look at Saints Row 2 to see just how far it had come. Another Steelport reskin of sorts stretches out a DLC’s worth of content into a full game. Kinzie and Johnny Gat quite literally go to hell and take on magical powers, once again rendering firearms and vehicles essentially useless. You can never step into a car again and not be any worse for wear - why even bother? It’s like they forgot what kind of game this was supposed to be.Ī similar thing happened with Gat Out of Hell. Get through roughly 10 percent of the game’s story and the superpowers have essentially rendered vehicles and guns useless. The bankruptcy of THQ in the early 2010s led to an acquisition and a change of plans, stretching out a DLC’s worth of content into a full game. To start, Saints Row 4 was really supposed to be a piece of DLC for the third game. I’ve noticed a worrying trend since my first experience with the games. I first entered into the franchise with Saints Row: The Third and absolutely loved the game, so much so that I picked up Saints Row 2, Saints Row 4, and Saints Row: Gat Out of Hell. That’s about as lowbrow as comedy gets - but it’s also a boatload of fun. As an example, Saints Row 2 has you driving around town with a septic truck and literally shooting sewage at your enemies in an effort to cause property damage. There have always been silly side missions in games of this sort, but Saints Row really takes the cake. Saints Row has made a similar mistake, although this one was done from the other direction. Grand Theft Auto has been wishy-washy with the comedy, with some people - myself included - marking GTA IV as a low point in the franchise for seemingly forgetting about the humor of the previous games. They’re similar games, but different enough that each has its own unique appeal. While Grand Theft Auto was mostly serious, Saints Row was mostly funny. The various GTA protagonists were largely grounded in reality, but the boss of the Third Street Saints powerbombed gang leaders into a garbage truck and promoted a branded energy drink. It was, however, the differences that really highlighted the appeal of Saints Row - and the anticipation for Saints Row 5. Both have their moments of drama and hilarity.ĪLSO: When is the Saints Row 5 Release Date? Both use liberal applications of violence as the solution to most problems. Both franchises have you heading up a criminal empire. At a casual glance, the Saints Row games look very similar to Grand Theft Auto. ![]()
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